OVERVIEW
Here's how it works, in a nutshell:For starters, let me explain the secret to conceptualizing how ratings work. Think of rating points like money, and SC players are gamblers who wager on games of SC. When you win a game, you take the points away from your opponents; you get richer, they get poorer. However, like all shrewd gamblers, odds are demanded by the underdogs whenever they challenge stronger opponents.
The rules for ratings points demand that money is not created out of thin air, or evaporated. It only changes hands. (The one exception is when new accounts are created.)
At the start of a game, the system looks at the player's ratings, and figures out who the weak and strong players are in the group. Each player then must wager a certain amount of rating points into two pools: the win-pool, and the nuke-pool. Imagine that in the beginning of the game, the players drop their money into two jars. The amount of points wagered is calculated by a forumula (described below), and it ensures that the top-rated players stake the most points.
Every time somebody gets nuked, the nuker gets a slice of the nuke-pool. (He reaches his grubby hand into the jar and grabs a wad o' cash.) By the end of the game, the nuke pool will be much smaller than it was at the start.
At the end of the game, the leftover remainder of of the nuke-pool gets added into the win-pool, and the winners share in the pool equally. The winning players, generally, get back what they wagered plus a fraction of the points lost by the losing players.
GOOSESCORE FORMALLY EXPLAINED:
COMMENT
This might sound complicated, but it would be fairly simple to program. Keep in mind: you don't need to understand the inner machinery of the system to get a feel for how it works. In general, when you play whimps you stake lots of your points for only a few of theirs. When you play stronger players, you have more to gain. All nukes are equal, however, otherwise everybody would gangbang the best players to get their rewarding nuke-points, which I don't think is fair.
This system gives great benefits for the players who enter blood games and come out on top--and why shouldn't it? It also highly penalizes gang-banging, as the win pool must be split so many different ways.
Hopefully, the system will match up the beginners with their ilk and give the good players a forum to only play other good players. The raw count of wins, as you know, is a meaningless indicator of skill, as is the win/loss ratio. Go to any chess server and you can see: the best players (highest ratings) often have win/loss ratios under 50%!! Why? Because they like to play people better than they are--and that's how they got to be so good. The people who always prey on the newbies find that after a while, they can only gain a point or two per game and stand to lose a landslide if they slip up.
IDEAS FOR CHANGES:
If you have less than 10 wins, you have a provisional rating and not a real rating. You are technically not a rated player yet.When you play, you stand to gain or lose points with a 2K value; that is, your "swings" will be more pronounced than with an average player. However, rated players participating cannot gain or lose points from you. I.e., if they nuke you, you lose the points, but they do not gain points. If you are nuked, your points are then removed from the win pool (or perhaps never go in there to begin with?).
Comments?
gooseberry@2020tech.com
HONK HONK!
Gooseberry 10-28-99